Hotelling revisits the lab: equilibration in continuous and discrete time

Economics
This paper asks a deceptively simple question: does the way competitors adjust their choices determine whether they reach the equilibrium economists predict? In the lab, firms repeatedly miss the mark when everyone moves at once, but allowing them to reposition continuously transforms a restless scramble into a remarkably orderly pattern.
Author

Curtis Kephart

Published

Dec 1, 2015


Screenshot of game UI

Written with Daniel Friedman.

Abstract: We investigate experimentally the impact of continuous time on a four-player Hotelling location game. The static pure strategy Nash equilibrium (NE) consists of firms paired-up at the first and third quartiles of the linear city. In a repeated simultaneous move (discrete time) treatment, we largely replicate previous findings in which subjects fail to converge to the NE. However, in asynchronous move (continuous time) treatments we see clear convergence towards the NE.

View the article at the Journal of the Economic Science Association


Figure 3: Example periods, and distribution of player locations, by treatment. Note: Panels a1, b1, and c1 plot actual locations over time for each of the three treatments from the same randomly selected period (#8) of a randomly selected silo. Panels a2, b2, and c2 plot location distributions in all all-human games from the later half of sessions (periods 7 through 12).